The Forgotten: The Origin of the Purpose by OnyxSturm, literature
Literature
The Forgotten: The Origin of the Purpose
In the beginning there was the Purpose.
These beings or entities, but most of time time referred to as extremities are the basic elements that when combined are what our existence is made of, and are, in order of rank: Aether, Entropy, Life, Death, Light, Darkness, Time, Gravity, Energy, Air, Earth, Fire, and Water. They reside in the uttermost tier of the Horizon, which is a type of 'parallel dimension' created from human thought. When the first organisms were made they could, naturally, think, and since thoughts and ideas have an amount of substance about them they must go somewhere. Thus Entropy and Aether constructed the Ho
I stood alone on the windswept hill, eyes trained to the north. As I felt the cool morning air gently roll over me I surveyed the land that eventually would be my own in a few years' time. I smiled to myself, picturing exactly as it should look when I'd built my hobbit-hole up on that very hill when I got out of college. The realization startled me; until that moment I never noticed how good of a view I actually had up there. Nearly all of Scotts Hill was beneath me, the sight stretching as far back as the orphanage beyond the BP. I sighed and smiled wider, taking one last glance, and turned towards the school, south of where I was originally
Mud and Blood 2: Basic Mechanics by OnyxSturm, literature
Literature
Mud and Blood 2: Basic Mechanics
If you're reading this guide then I'm going to assume that you've played Mud and Blood 2 (aka The Greatest Game On Earth). However, if you haven't then go to http://www.mudandblood.net/ and play it a couple of times until you get the hang of it. Anyway, for those of you who have, you know Mud and Blood 2 (abbreviated MnB2) is basically a defense game; your objective is to stay alive as long as possible. But since the Germans are both relentless and endless, a good, strong defense is needed to make it past wave 100, so you can get the ever-elusive Victoria Cross.
But what exactly makes a good defense?
1.) Possibly the most important aspect f
OCD: The Disease in Action by OnyxSturm, literature
Literature
OCD: The Disease in Action
"Hello again."
-"Ah. It's you. What d'you want now? I'm trying to get to class, y'know."
"I'm just trying to help. Because if you walk a little faster - yeah, like that - then something good'll happen."
-"Like what?"
"Just keep walking."
.......
"You know if you move that pencil on your desk a bit to the left, then good things'll happen."
-*sigh* "Like what?"
"Just do it. Oh, and your books, too. Just a bit more to the left.....there."
.......
"You might want to move those books across from you, too."
-"They're not mine, why the crap should I move them?"
"Good things will happen, remember?"
-"I'm not moving them, I think mine ar
Mud and Blood 2: Axis Unit Analysis by OnyxSturm, literature
Literature
Mud and Blood 2: Axis Unit Analysis
Now, before we begin, the official stats of these units can be found here: http://www.mudandblood.net/wiki/index.php?title=Category:Axis_Units.
If you've ever played Mud and Blood 2 (which, if you haven't, you really should) then you have a general understanding of which Axis units pose the biggest threats and which ones you wouldn't even bother Concentrating Fire on. However, this guide is directed towards those who haven't, and who need a semi-quick breifing on which units to look out for, starting with the least threatening and working our way up. By the way, I'm going mainly based off of units that are most threatening to the strategy I